'PeriHack': Designing a Serious Game for Cybersecurity Awareness

July 30, 2022 ยท Declared Dead ยท ๐Ÿ› International Conference on Teaching, Assessment, and Learning for Engineering

๐Ÿฆด CAUSE OF DEATH: Skeleton Repo
Boilerplate only, no real code

Repo contents: PeriHack - Board and Cards.pdf, PeriHack - RuleBook - v.1.1.pdf, README.md

Authors Roberto Dillon, Arushi arXiv ID 2208.00235 Category cs.CR: Cryptography & Security Citations 7 Venue International Conference on Teaching, Assessment, and Learning for Engineering Repository https://github.com/rdillon73/PeriHack โญ 3 Last Checked 1 month ago
Abstract
This paper describes the design process for the cybersecurity serious game 'PeriHack'. Publicly released under a CC (BY-NC-SA) license, PeriHack is a board and card game for two players or teams that simulates the struggle between a red team (attackers) and a blue team (defenders). The game requires players to explore a sample network looking for vulnerabilities and then chain different attacks to exploit possible weaknesses of different nature, which may include both technical and social engineering exploits. At the same time, it also simulates budget level constraints for the blue team by providing limited resources to evaluate and prioritize different critical vulnerabilities. The game is discussed via the lenses of the AGE and 6-11 Frameworks and was primarily designed as a learning tool for students in the cybersecurity and technology related fields.
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