🌅
🌅
Old Age
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
August 01, 2022 · 🏛 Conference of the European Chapter of the Association for Computational Linguistics
"No code URL or promise found in abstract"
"HuggingFace models found (backfill)"
Evidence collected by the PWNC Scanner
Authors
Peter A. Jansen, Marc-Alexandre Côté
arXiv ID
2208.01174
Category
cs.CL: Computation & Language
Cross-listed
cs.AI
Citations
10
Venue
Conference of the European Chapter of the Association for Computational Linguistics
Repository
https://huggingface.co/spaces/MarcCote/TextWorldExpress
Last Checked
7 days ago
Abstract
Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300 steps per second, mainly due to the use of legacy tooling. In this work we present TextWorldExpress, a high-performance simulator that includes implementations of three common text game benchmarks that increases simulation throughput by approximately three orders of magnitude, reaching over one million steps per second on common desktop hardware. This significantly reduces experiment runtime, enabling billion-step-scale experiments in about one day.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
📜 Similar Papers
In the same crypt — Computation & Language
🌅
🌅
Old Age
BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding
🌅
🌅
Old Age
XLNet: Generalized Autoregressive Pretraining for Language Understanding
🔮
🔮
The Ethereal
Effective Approaches to Attention-based Neural Machine Translation
🌅
🌅
Old Age
A large annotated corpus for learning natural language inference
🌅
🌅
Old Age