Approximating the full-field temperature evolution in 3D electronic systems from randomized "Minecraft" systems

September 21, 2022 ยท Declared Dead ยท ๐Ÿ› 8th European Congress on Computational Methods in Applied Sciences and Engineering

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Authors Monika Stipsitz, Helios Sanchis-Alepuz arXiv ID 2209.10369 Category physics.comp-ph Cross-listed cs.AI, cs.CE, cs.LG, physics.app-ph Citations 3 Venue 8th European Congress on Computational Methods in Applied Sciences and Engineering Last Checked 1 month ago
Abstract
Neural Networks as fast physics simulators have a large potential for many engineering design tasks. Prerequisites for a wide-spread application are an easy-to-use workflow for generating training datasets in a reasonable time, and the capability of the network to generalize to unseen systems. In contrast to most previous works where training systems are similar to the evaluation dataset, we propose to adapt the type of training system to the network architecture. Specifically, we apply a fully convolutional network and, thus, design 3D systems of randomly located voxels with randomly assigned physical properties. The idea is tested for the transient heat diffusion in electronic systems. Training only on random "Minecraft" systems, we obtain good generalization to electronic systems four times as large as the training systems (one-step prediction error of 0.07% vs 0.8%).
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