Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening

October 09, 2022 ยท Entered Twilight ยท ๐Ÿ› ACM Multimedia

๐Ÿ’ค TWILIGHT: Eternal Rest
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Repo contents: README.md, images

Authors Yunhao Li, Zhenbo Yu, Yucheng Zhu, Bingbing Ni, Guangtao Zhai, Wei Shen arXiv ID 2210.04294 Category cs.CV: Computer Vision Citations 10 Venue ACM Multimedia Repository https://github.com/michaelliyunhao/Skeleton2Humanoid โญ 50 Last Checked 1 month ago
Abstract
Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions and consequently they usually produce unrealistic human motions. In order to solve this problem, we propose a system ``Skeleton2Humanoid'' which performs physics-oriented motion correction at test time by regularizing synthesized skeleton motions in a physics simulator. Concretely, our system consists of three sequential stages: (I) test time motion synthesis network adaptation, (II) skeleton to humanoid matching and (III) motion imitation based on reinforcement learning (RL). Stage I introduces a test time adaptation strategy, which improves the physical plausibility of synthesized human skeleton motions by optimizing skeleton joint locations. Stage II performs an analytical inverse kinematics strategy, which converts the optimized human skeleton motions to humanoid robot motions in a physics simulator, then the converted humanoid robot motions can be served as reference motions for the RL policy to imitate. Stage III introduces a curriculum residual force control policy, which drives the humanoid robot to mimic complex converted reference motions in accordance with the physical law. We verify our system on a typical human motion synthesis task, motion-in-betweening. Experiments on the challenging LaFAN1 dataset show our system can outperform prior methods significantly in terms of both physical plausibility and accuracy. Code will be released for research purposes at: https://github.com/michaelliyunhao/Skeleton2Humanoid
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