High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF
October 21, 2022 Β· Declared Dead Β· π IEEE Workshop/Winter Conference on Applications of Computer Vision
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Authors
Lu Sang, Bjoern Haefner, Xingxing Zuo, Daniel Cremers
arXiv ID
2210.12202
Category
cs.CV: Computer Vision
Citations
11
Venue
IEEE Workshop/Winter Conference on Applications of Computer Vision
Last Checked
3 months ago
Abstract
Fine-detailed reconstructions are in high demand in many applications. However, most of the existing RGB-D reconstruction methods rely on pre-calculated accurate camera poses to recover the detailed surface geometry, where the representation of a surface needs to be adapted when optimizing different quantities. In this paper, we present a novel multi-view RGB-D based reconstruction method that tackles camera pose, lighting, albedo, and surface normal estimation via the utilization of a gradient signed distance field (gradient-SDF). The proposed method formulates the image rendering process using specific physically-based model(s) and optimizes the surface's quantities on the actual surface using its volumetric representation, as opposed to other works which estimate surface quantities only near the actual surface. To validate our method, we investigate two physically-based image formation models for natural light and point light source applications. The experimental results on synthetic and real-world datasets demonstrate that the proposed method can recover high-quality geometry of the surface more faithfully than the state-of-the-art and further improves the accuracy of estimated camera poses.
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