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Old Age
Boosting Semi-Supervised Semantic Segmentation with Probabilistic Representations
October 26, 2022 ยท Entered Twilight ยท ๐ AAAI Conference on Artificial Intelligence
Repo contents: CityScapes_split, PRCL.gif, README.md, VOC_split, config, generalframeworks, prcl.py, prcl_sig.py, pretrained, requirements.txt, script, visual.py
Authors
Haoyu Xie, Changqi Wang, Mingkai Zheng, Minjing Dong, Shan You, Chong Fu, Chang Xu
arXiv ID
2210.14670
Category
cs.CV: Computer Vision
Citations
19
Venue
AAAI Conference on Artificial Intelligence
Repository
https://github.com/Haoyu-Xie/PRCL
โญ 27
Last Checked
1 month ago
Abstract
Recent breakthroughs in semi-supervised semantic segmentation have been developed through contrastive learning. In prevalent pixel-wise contrastive learning solutions, the model maps pixels to deterministic representations and regularizes them in the latent space. However, there exist inaccurate pseudo-labels which map the ambiguous representations of pixels to the wrong classes due to the limited cognitive ability of the model. In this paper, we define pixel-wise representations from a new perspective of probability theory and propose a Probabilistic Representation Contrastive Learning (PRCL) framework that improves representation quality by taking its probability into consideration. Through modelling the mapping from pixels to representations as the probability via multivariate Gaussian distributions, we can tune the contribution of the ambiguous representations to tolerate the risk of inaccurate pseudo-labels. Furthermore, we define prototypes in the form of distributions, which indicates the confidence of a class, while the point prototype cannot. Moreover, we propose to regularize the distribution variance to enhance the reliability of representations. Taking advantage of these benefits, high-quality feature representations can be derived in the latent space, thereby the performance of semantic segmentation can be further improved. We conduct sufficient experiment to evaluate PRCL on Pascal VOC and CityScapes to demonstrate its superiority. The code is available at https://github.com/Haoyu-Xie/PRCL.
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