An Agent-based Approach to Automated Game Testing: an Experience Report

November 11, 2022 Β· Declared Dead Β· πŸ› A-TEST@ESEC/SIGSOFT FSE

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Authors I. S. W. B. Prasetya, Fernando Pastor RicΓ³s, Fitsum Kifetew, Davide Prandi, Samira Shirzadeh-hajimahmood, Tanja E. J. Vos, Premysl Paska, Karel Hovorska, Raihana Ferdous, Angelo Susi, Joseph Davidson arXiv ID 2211.06386 Category cs.SE: Software Engineering Citations 17 Venue A-TEST@ESEC/SIGSOFT FSE Last Checked 3 months ago
Abstract
Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their environment to decide the action they want to take. This paper presents the experience of using an agent-based automated testing framework called \ivxr\ to test computer games. Three games will be discussed, including a sophisticated 3D game called Space Engineers. We will show how the framework can be used in different ways, either directly to drive a test agent, or as an intelligent functionality that can be driven by a traditional automated testing algorithm such as a random algorithm or a model based testing algorithm.
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