Sampling Neural Radiance Fields for Refractive Objects
November 27, 2022 ยท Entered Twilight ยท ๐ SIGGRAPH Asia Technical Communications
Repo contents: .gitignore, LICENSE, README.md, __init__.py, calib, configs, environment.yaml, eval.py, eval_nerf.sh, eval_opencv.sh, example_data, extract_mesh.py, extract_nerf.sh, extract_opencv.sh, metric, misc, requirements.txt, rnerf, sdf, train.py, train_nerf.sh, train_opencv.sh, voxelize_mesh.py, voxelize_nerf.sh, voxelize_opencv.sh
Authors
Jen-I Pan, Jheng-Wei Su, Kai-Wen Hsiao, Ting-Yu Yen, Hung-Kuo Chu
arXiv ID
2211.14799
Category
cs.CV: Computer Vision
Cross-listed
cs.GR,
cs.LG
Citations
13
Venue
SIGGRAPH Asia Technical Communications
Repository
https://github.com/alexkeroro86/SampleNeRFRO
โญ 38
Last Checked
1 month ago
Abstract
Recently, differentiable volume rendering in neural radiance fields (NeRF) has gained a lot of popularity, and its variants have attained many impressive results. However, existing methods usually assume the scene is a homogeneous volume so that a ray is cast along the straight path. In this work, the scene is instead a heterogeneous volume with a piecewise-constant refractive index, where the path will be curved if it intersects the different refractive indices. For novel view synthesis of refractive objects, our NeRF-based framework aims to optimize the radiance fields of bounded volume and boundary from multi-view posed images with refractive object silhouettes. To tackle this challenging problem, the refractive index of a scene is reconstructed from silhouettes. Given the refractive index, we extend the stratified and hierarchical sampling techniques in NeRF to allow drawing samples along a curved path tracked by the Eikonal equation. The results indicate that our framework outperforms the state-of-the-art method both quantitatively and qualitatively, demonstrating better performance on the perceptual similarity metric and an apparent improvement in the rendering quality on several synthetic and real scenes.
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