DWRSeg: Rethinking Efficient Acquisition of Multi-scale Contextual Information for Real-time Semantic Segmentation
December 02, 2022 Β· Declared Dead Β· + Add venue
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Authors
Haoran Wei, Xu Liu, Shouchun Xu, Zhongjian Dai, Yaping Dai, Xiangyang Xu
arXiv ID
2212.01173
Category
cs.CV: Computer Vision
Cross-listed
cs.AI
Citations
68
Last Checked
5 months ago
Abstract
Many current works directly adopt multi-rate depth-wise dilated convolutions to capture multi-scale contextual information simultaneously from one input feature map, thus improving the feature extraction efficiency for real-time semantic segmentation. However, this design may lead to difficult access to multi-scale contextual information because of the unreasonable structure and hyperparameters. To lower the difficulty of drawing multi-scale contextual information, we propose a highly efficient multi-scale feature extraction method, which decomposes the original single-step method into two steps, Region Residualization-Semantic Residualization. In this method, the multi-rate depth-wise dilated convolutions take a simpler role in feature extraction: performing simple semantic-based morphological filtering with one desired receptive field in the second step based on each concise feature map of region form provided by the first step, to improve their efficiency. Moreover, the dilation rates and the capacity of dilated convolutions for each network stage are elaborated to fully utilize all the feature maps of region form that can be achieved.Accordingly, we design a novel Dilation-wise Residual (DWR) module and a Simple Inverted Residual (SIR) module for the high and low level network, respectively, and form a powerful DWR Segmentation (DWRSeg) network. Extensive experiments on the Cityscapes and CamVid datasets demonstrate the effectiveness of our method by achieving a state-of-the-art trade-off between accuracy and inference speed, in addition to being lighter weight. Without pretraining or resorting to any training trick, we achieve an mIoU of 72.7% on the Cityscapes test set at a speed of 319.5 FPS on one NVIDIA GeForce GTX 1080 Ti card, which exceeds the latest methods of a speed of 69.5 FPS and 0.8% mIoU. The code and trained models are publicly available.
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