MaRF: Representing Mars as Neural Radiance Fields

December 03, 2022 Β· Declared Dead Β· πŸ› ECCV Workshops

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Authors Lorenzo Giusti, Josue Garcia, Steven Cozine, Darrick Suen, Christina Nguyen, Ryan Alimo arXiv ID 2212.01672 Category cs.CV: Computer Vision Cross-listed cs.GR Citations 3 Venue ECCV Workshops Last Checked 6 months ago
Abstract
The aim of this work is to introduce MaRF, a novel framework able to synthesize the Martian environment using several collections of images from rover cameras. The idea is to generate a 3D scene of Mars' surface to address key challenges in planetary surface exploration such as: planetary geology, simulated navigation and shape analysis. Although there exist different methods to enable a 3D reconstruction of Mars' surface, they rely on classical computer graphics techniques that incur high amounts of computational resources during the reconstruction process, and have limitations with generalizing reconstructions to unseen scenes and adapting to new images coming from rover cameras. The proposed framework solves the aforementioned limitations by exploiting Neural Radiance Fields (NeRFs), a method that synthesize complex scenes by optimizing a continuous volumetric scene function using a sparse set of images. To speed up the learning process, we replaced the sparse set of rover images with their neural graphics primitives (NGPs), a set of vectors of fixed length that are learned to preserve the information of the original images in a significantly smaller size. In the experimental section, we demonstrate the environments created from actual Mars datasets captured by Curiosity rover, Perseverance rover and Ingenuity helicopter, all of which are available on the Planetary Data System (PDS).
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