MCTS-GEB: Monte Carlo Tree Search is a Good E-graph Builder

March 08, 2023 Β· Declared Dead Β· πŸ› EuroMLSys@EuroSys

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Authors Guoliang He, Zak Singh, Eiko Yoneki arXiv ID 2303.04651 Category cs.AI: Artificial Intelligence Cross-listed cs.LG, cs.PL Citations 8 Venue EuroMLSys@EuroSys Last Checked 3 months ago
Abstract
Rewrite systems [6, 10, 12] have been widely employing equality saturation [9], which is an optimisation methodology that uses a saturated e-graph to represent all possible sequences of rewrite simultaneously, and then extracts the optimal one. As such, optimal results can be achieved by avoiding the phase-ordering problem. However, we observe that when the e-graph is not saturated, it cannot represent all possible rewrite opportunities and therefore the phase-ordering problem is re-introduced during the construction phase of the e-graph. To address this problem, we propose MCTS-GEB, a domain-general rewrite system that applies reinforcement learning (RL) to e-graph construction. At its core, MCTS-GEB uses a Monte Carlo Tree Search (MCTS) [3] to efficiently plan for the optimal e-graph construction, and therefore it can effectively eliminate the phase-ordering problem at the construction phase and achieve better performance within a reasonable time. Evaluation in two different domains shows MCTS-GEB can outperform the state-of-the-art rewrite systems by up to 49x, while the optimisation can generally take less than an hour, indicating MCTS-GEB is a promising building block for the future generation of rewrite systems.
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