CIRCLE: Capture In Rich Contextual Environments
March 31, 2023 ยท Entered Twilight ยท ๐ Computer Vision and Pattern Recognition
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Repo contents: LICENSE, README.md, assets, index.html, src, styles.css
Authors
Joao Pedro Araujo, Jiaman Li, Karthik Vetrivel, Rishi Agarwal, Deepak Gopinath, Jiajun Wu, Alexander Clegg, C. Karen Liu
arXiv ID
2303.17912
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
85
Venue
Computer Vision and Pattern Recognition
Repository
https://github.com/stanford-tml/circle_dataset
โญ 51
Last Checked
9 days ago
Abstract
Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for simultaneously capturing human movements and complex scenes. The lack of rich contextual 3D human motion datasets presents a roadblock to creating high-quality generative human motion models. We propose a novel motion acquisition system in which the actor perceives and operates in a highly contextual virtual world while being motion captured in the real world. Our system enables rapid collection of high-quality human motion in highly diverse scenes, without the concern of occlusion or the need for physical scene construction in the real world. We present CIRCLE, a dataset containing 10 hours of full-body reaching motion from 5 subjects across nine scenes, paired with ego-centric information of the environment represented in various forms, such as RGBD videos. We use this dataset to train a model that generates human motion conditioned on scene information. Leveraging our dataset, the model learns to use ego-centric scene information to achieve nontrivial reaching tasks in the context of complex 3D scenes. To download the data please visit https://stanford-tml.github.io/circle_dataset/.
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