Semantic Information in a model of Resource Gathering Agents
April 06, 2023 Β· Declared Dead Β· π PRX Life
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Authors
Damian R Sowinski, Jonathan Carroll-Nellenback, Robert N Markwick, Jordi PiΓ±ero, Marcelo Gleiser, Artemy Kolchinsky, Gourab Ghoshal, Adam Frank
arXiv ID
2304.03286
Category
cond-mat.stat-mech
Cross-listed
cs.IT,
nlin.CG,
physics.bio-ph,
q-bio.QM
Citations
5
Venue
PRX Life
Last Checked
3 months ago
Abstract
We explore the application of a new theory of Semantic Information to the well-motivated problem of a resource foraging agent. Semantic information is defined as the subset of correlations, measured via the transfer entropy, between agent $A$ and environment $E$ that is necessary for the agent to maintain its viability $V$. Viability, in turn, is endogenously defined as opposed to the use of exogenous quantities like utility functions. In our model, the forager's movements are determined by its ability to measure, via a sensor, the presence of an individual unit of resource, while the viability function is its expected lifetime. Through counterfactual interventions -- scrambling the correlations between agent and environment via noising the sensor -- we demonstrate the presence of a critical value of the noise parameter, $Ξ·_c$, above which the forager's expected lifetime is dramatically reduced. On the other hand, for $Ξ·< Ξ·_c$ there is little-to-no effect on its ability to survive. We refer to this boundary as the semantic threshold, quantifying the subset of agent-environment correlations that the agent actually needs to maintain its desired state of staying alive. Each bit of information affects the agent's ability to persist both above and below the semantic threshold. Modeling the viability curve and its semantic threshold via forager/environment parameters, we show how the correlations are instantiated. Our work provides a useful model for studies of established agents in terms of semantic information. It also shows that such semantic thresholds may prove useful for understanding the role information plays in allowing systems to become autonomous agents.
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