CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
May 02, 2023 Β· Declared Dead Β· π International Conference on Computer Graphics and Interactive Techniques
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Authors
Chen Tessler, Yoni Kasten, Yunrong Guo, Shie Mannor, Gal Chechik, Xue Bin Peng
arXiv ID
2305.02195
Category
cs.CV: Computer Vision
Cross-listed
cs.AI,
cs.RO
Citations
110
Venue
International Conference on Computer Graphics and Interactive Techniques
Last Checked
4 months ago
Abstract
In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of movement that captures the complexity and diversity of human motion, and enables direct control over character movements. The approach jointly learns a control policy and a motion encoder that reconstructs key characteristics of a given motion without merely replicating it. The results show that CALM learns a semantic motion representation, enabling control over the generated motions and style-conditioning for higher-level task training. Once trained, the character can be controlled using intuitive interfaces, akin to those found in video games.
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