PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
May 05, 2023 Β· Declared Dead Β· π International Conference on Computer Graphics and Interactive Techniques
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Authors
Jinseok Bae, Jungdam Won, Donggeun Lim, Cheol-Hui Min, Young Min Kim
arXiv ID
2305.03249
Category
cs.GR: Graphics
Cross-listed
cs.LG
Citations
47
Venue
International Conference on Computer Graphics and Interactive Techniques
Last Checked
6 months ago
Abstract
We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available samples. Especially for the interaction-rich scenarios, it is impractical to attempt acquiring every possible interacting motion, as the combination of physical parameters increases exponentially. The proposed PMP allows us to assemble multiple part skills to animate a character, creating a diverse set of motions with different combinations of existing data. In our pipeline, we can train an agent with a wide range of part-wise priors. Therefore, each body part can obtain a kinematic insight of the style from the motion captures, or at the same time extract dynamics-related information from the additional part-specific simulation. For example, we can first train a general interaction skill, e.g. grasping, only for the dexterous part, and then combine the expert trajectories from the pre-trained agent with the kinematic priors of other limbs. Eventually, our whole-body agent learns a novel physical interaction skill even with the absence of the object trajectories in the reference motion sequence.
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