Flexible Techniques for Differentiable Rendering with 3D Gaussians

August 28, 2023 ยท Entered Twilight ยท ๐Ÿ› arXiv.org

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Repo contents: .gitignore, LICENSE, README.md, data, fm_render.py, generate_inputs.ipynb, get_co3d.sh, images_to_video.sh, pose_estimation.ipynb, requirements.txt, run_co3d_sp-zpfm.ipynb, run_co3d_sp.ipynb, util.py, util_load.py, util_render.py, utils_opt.py, zpfm_render.py

Authors Leonid Keselman, Martial Hebert arXiv ID 2308.14737 Category cs.CV: Computer Vision Cross-listed cs.AI, cs.GR Citations 32 Venue arXiv.org Repository https://github.com/leonidk/fmb-plus โญ 187 Last Checked 9 days ago
Abstract
Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for fast reconstruction of real scenes and objects. Several recent approaches have built on alternative shape representations, in particular, 3D Gaussians. We develop extensions to these renderers, such as integrating differentiable optical flow, exporting watertight meshes and rendering per-ray normals. Additionally, we show how two of the recent methods are interoperable with each other. These reconstructions are quick, robust, and easily performed on GPU or CPU. For code and visual examples, see https://leonidk.github.io/fmb-plus
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