The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

November 08, 2023 ยท The Cartographer ยท ๐Ÿ› arXiv.org

๐Ÿ“š THE CARTOGRAPHER: The Cartographer
Survey/review paper โ€” maps the landscape rather than implementing a method.

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"Title-pattern auto-detect: The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games"

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Authors Mar Zamorano, Carlos Cetina, Federica Sarro arXiv ID 2311.04710 Category cs.SE: Software Engineering Cross-listed cs.AI Citations 2 Venue arXiv.org Last Checked 11 days ago
Abstract
Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the (semi-)automated creation of content through search algorithms. We survey the current state of SBPCG, reporting work appeared in the field between 2011-2022 and identifying open research challenges. The results lead to recommendations for practitioners and to the identification of several potential future research avenues for SBPCG.
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