Real-Time Neural Rasterization for Large Scenes
November 09, 2023 Β· Declared Dead Β· π IEEE International Conference on Computer Vision
"No code URL or promise found in abstract"
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Authors
Jeffrey Yunfan Liu, Yun Chen, Ze Yang, Jingkang Wang, Sivabalan Manivasagam, Raquel Urtasun
arXiv ID
2311.05607
Category
cs.CV: Computer Vision
Cross-listed
cs.AI,
cs.GR
Citations
43
Venue
IEEE International Conference on Computer Vision
Last Checked
5 months ago
Abstract
We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.
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