It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games

November 15, 2023 ยท Entered Twilight ยท ๐Ÿ› Proc. ACM Hum. Comput. Interact.

๐Ÿ’ค TWILIGHT: Eternal Rest
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Authors Kokil Jaidka, Hansin Ahuja, Lynnette Ng arXiv ID 2311.08666 Category cs.CL: Computation & Language Cross-listed cs.GT, cs.LG Citations 13 Venue Proc. ACM Hum. Comput. Interact. Repository https://github.com/kj2013/claff-diplomacy โญ 9 Last Checked 1 month ago
Abstract
Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work. The dataset is available at https://github.com/kj2013/claff-diplomacy.
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