Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
April 01, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Ri-Zhao Qiu, Ge Yang, Weijia Zeng, Xiaolong Wang
arXiv ID
2404.01223
Category
cs.CV: Computer Vision
Cross-listed
cs.AI,
cs.GR,
cs.LG
Citations
50
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however, demand the ability to manipulate both the appearance and the physical properties of objects. We introduce Feature Splatting, an approach that unifies physics-based dynamic scene synthesis with rich semantics from vision language foundation models that are grounded by natural language. Our first contribution is a way to distill high-quality, object-centric vision-language features into 3D Gaussians, that enables semi-automatic scene decomposition using text queries. Our second contribution is a way to synthesize physics-based dynamics from an otherwise static scene using a particle-based simulator, in which material properties are assigned automatically via text queries. We ablate key techniques used in this pipeline, to illustrate the challenge and opportunities in using feature-carrying 3D Gaussians as a unified format for appearance, geometry, material properties and semantics grounded on natural language. Project website: https://feature-splatting.github.io/
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