Emergent Braitenberg-style Behaviours for Navigating the ViZDoom `My Way Home' Labyrinth

April 09, 2024 ยท Declared Dead ยท ๐Ÿ› Annual Conference on Genetic and Evolutionary Computation

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Authors Caleidgh Bayer, Robert J. Smith, Malcolm I. Heywood arXiv ID 2404.06529 Category cs.NE: Neural & Evolutionary Cross-listed cs.AI Citations 1 Venue Annual Conference on Genetic and Evolutionary Computation Last Checked 3 months ago
Abstract
The navigation of complex labyrinths with tens of rooms under visual partially observable state is typically addressed using recurrent deep reinforcement learning architectures. In this work, we show that navigation can be achieved through the emergent evolution of a simple Braitentberg-style heuristic that structures the interaction between agent and labyrinth, i.e. complex behaviour from simple heuristics. To do so, the approach of tangled program graphs is assumed in which programs cooperatively coevolve to develop a modular indexing scheme that only employs 0.8\% of the state space. We attribute this simplicity to several biases implicit in the representation, such as the use of pixel indexing as opposed to deploying a convolutional kernel or image processing operators.
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