Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication
May 23, 2024 Β· Declared Dead Β· π International Joint Conference on Artificial Intelligence
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Authors
Shenghui Chen, Daniel Fried, Ufuk Topcu
arXiv ID
2405.14173
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC
Citations
3
Venue
International Joint Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively control a token in alternating turns to achieve a common objective under incomplete information. We formulate a policy synthesis problem for an autonomous agent in this game with a human as the other player. To solve this problem, we propose a communication-based approach comprising a language module and a planning module. The language module translates natural language messages into and from a finite set of flags, a compact representation defined to capture player intents. The planning module leverages these flags to compute a policy using an asymmetric information-set Monte Carlo tree search with flag exchange algorithm we present. We evaluate the effectiveness of this approach in a testbed based on Gnomes at Night, a search-and-find maze board game. Results of human subject experiments show that communication narrows the information gap between players and enhances human-agent cooperation efficiency with fewer turns.
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