FactorSim: Generative Simulation via Factorized Representation
September 26, 2024 Β· Entered Twilight Β· π Neural Information Processing Systems
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Repo contents: .gitignore, README.md, doc, environment.yaml, factorsim, rl_training
Authors
Fan-Yun Sun, S. I. Harini, Angela Yi, Yihan Zhou, Alex Zook, Jonathan Tremblay, Logan Cross, Jiajun Wu, Nick Haber
arXiv ID
2409.17652
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.RO
Citations
7
Venue
Neural Information Processing Systems
Repository
https://github.com/sunfanyunn/FactorSim
β 14
Last Checked
10 days ago
Abstract
Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code's accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (e.g., accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks.
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