Material Transforms from Disentangled NeRF Representations
November 12, 2024 Β· Declared Dead Β· π Computer graphics forum (Print)
Repo contents: README.md
Authors
Ivan Lopes, Jean-FranΓ§ois Lalonde, Raoul de Charette
arXiv ID
2411.08037
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
0
Venue
Computer graphics forum (Print)
Repository
https://github.com/astra-vision/BRDFTransform
β 12
Last Checked
1 month ago
Abstract
In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance Distribution Functions (BRDF) from pairs of scenes observed in varying conditions, such as dry and wet. The learned transformations can then be applied to unseen scenes with similar materials, therefore effectively rendering the transformation learned with an arbitrary level of intensity. Extensive experiments on synthetic scenes and real-world objects validate the effectiveness of our approach, showing that it can learn various transformations such as wetness, painting, coating, etc. Our results highlight not only the versatility of our method but also its potential for practical applications in computer graphics. We publish our method implementation, along with our synthetic/real datasets on https://github.com/astra-vision/BRDFTransform
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