Thunderscapes: Simulating the Dynamics of Mesoscale Convective System

December 01, 2024 ยท Declared Dead ยท ๐Ÿ› Proceedings of the ACM on Computer Graphics and Interactive Techniques

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Authors Tianchen Hao arXiv ID 2412.00703 Category physics.flu-dyn Cross-listed cs.GR Citations 0 Venue Proceedings of the ACM on Computer Graphics and Interactive Techniques Last Checked 1 month ago
Abstract
A Mesoscale Convective System (MCS) is a collection of thunderstorms operating as a unified system, showcasing nature's untamed power. They represent a phenomenon widely referenced in both the natural sciences and the visual effects (VFX) industries.However, in computer graphics, visually accurate simulation of MCS dynamics remains a significant challenge due to the inherent complexity of atmospheric microphysical processes.To achieve a high level of visual quality while ensuring practical performance, we introduce Thunderscapes, the first physically based simulation framework for visually realistic MCS tailored to graphical applications.Our model integrates mesoscale cloud microphysics with hydrometeor electrification processes to simulate thunderstorm development and lightning flashes. By capturing various thunderstorm types and their associated lightning activities, Thunderscapes demonstrates the versatility and physical accuracy of the proposed approach.
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