LS-GAN: Human Motion Synthesis with Latent-space GANs
December 30, 2024 Β· Declared Dead Β· π 2025 IEEE/CVF Winter Conference on Applications of Computer Vision Workshops (WACVW)
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Authors
Avinash Amballa, Gayathri Akkinapalli, Vinitra Muralikrishnan
arXiv ID
2501.01449
Category
cs.CV: Computer Vision
Cross-listed
cs.AI
Citations
5
Venue
2025 IEEE/CVF Winter Conference on Applications of Computer Vision Workshops (WACVW)
Last Checked
3 months ago
Abstract
Human motion synthesis conditioned on textual input has gained significant attention in recent years due to its potential applications in various domains such as gaming, film production, and virtual reality. Conditioned Motion synthesis takes a text input and outputs a 3D motion corresponding to the text. While previous works have explored motion synthesis using raw motion data and latent space representations with diffusion models, these approaches often suffer from high training and inference times. In this paper, we introduce a novel framework that utilizes Generative Adversarial Networks (GANs) in the latent space to enable faster training and inference while achieving results comparable to those of the state-of-the-art diffusion methods. We perform experiments on the HumanML3D, HumanAct12 benchmarks and demonstrate that a remarkably simple GAN in the latent space achieves a FID of 0.482 with more than 91% in FLOPs reduction compared to latent diffusion model. Our work opens up new possibilities for efficient and high-quality motion synthesis using latent space GANs.
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