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BEV-GS: Feed-forward Gaussian Splatting in Bird's-Eye-View for Road Reconstruction
April 16, 2025 Β· Declared Dead Β· π arXiv.org
Authors
Wenhua Wu, Tong Zhao, Chensheng Peng, Lei Yang, Yintao Wei, Zhe Liu, Hesheng Wang
arXiv ID
2504.13207
Category
cs.GR: Graphics
Cross-listed
cs.RO
Citations
2
Venue
arXiv.org
Repository
https://github.com/cat-wwh/BEV-GS}{\texttt{https://github.com/cat-wwh/BEV-GS}}
Last Checked
2 months ago
Abstract
Road surface is the sole contact medium for wheels or robot feet. Reconstructing road surface is crucial for unmanned vehicles and mobile robots. Recent studies on Neural Radiance Fields (NeRF) and Gaussian Splatting (GS) have achieved remarkable results in scene reconstruction. However, they typically rely on multi-view image inputs and require prolonged optimization times. In this paper, we propose BEV-GS, a real-time single-frame road surface reconstruction method based on feed-forward Gaussian splatting. BEV-GS consists of a prediction module and a rendering module. The prediction module introduces separate geometry and texture networks following Bird's-Eye-View paradigm. Geometric and texture parameters are directly estimated from a single frame, avoiding per-scene optimization. In the rendering module, we utilize grid Gaussian for road surface representation and novel view synthesis, which better aligns with road surface characteristics. Our method achieves state-of-the-art performance on the real-world dataset RSRD. The road elevation error reduces to 1.73 cm, and the PSNR of novel view synthesis reaches 28.36 dB. The prediction and rendering FPS is 26, and 2061, respectively, enabling high-accuracy and real-time applications. The code will be available at: \href{https://github.com/cat-wwh/BEV-GS}{\texttt{https://github.com/cat-wwh/BEV-GS}}
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