Constrained Preferential Bayesian Optimization and Its Application in Banner Ad Design
May 16, 2025 ยท Declared Dead ยท ๐ International Joint Conference on Artificial Intelligence
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Koki Iwai, Yusuke Kumagae, Yuki Koyama, Masahiro Hamasaki, Masataka Goto
arXiv ID
2505.10954
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.GR,
cs.HC
Citations
2
Venue
International Joint Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
Preferential Bayesian optimization (PBO) is a variant of Bayesian optimization that observes relative preferences (e.g., pairwise comparisons) instead of direct objective values, making it especially suitable for human-in-the-loop scenarios. However, real-world optimization tasks often involve inequality constraints, which existing PBO methods have not yet addressed. To fill this gap, we propose constrained preferential Bayesian optimization (CPBO), an extension of PBO that incorporates inequality constraints for the first time. Specifically, we present a novel acquisition function for this purpose. Our technical evaluation shows that our CPBO method successfully identifies optimal solutions by focusing on exploring feasible regions. As a practical application, we also present a designer-in-the-loop system for banner ad design using CPBO, where the objective is the designer's subjective preference, and the constraint ensures a target predicted click-through rate. We conducted a user study with professional ad designers, demonstrating the potential benefits of our approach in guiding creative design under real-world constraints.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Machine Learning
๐ฎ
๐ฎ
The Ethereal
๐ฎ
๐ฎ
The Ethereal
Continuous control with deep reinforcement learning
๐
๐
Old Age
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
๐
๐
Old Age
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
๐
๐
Old Age
SGDR: Stochastic Gradient Descent with Warm Restarts
๐ฎ
๐ฎ
The Ethereal
Asynchronous Methods for Deep Reinforcement Learning
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted