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Ad-Hoc Human-AI Coordination Challenge
June 26, 2025 Β· Declared Dead Β· π International Conference on Machine Learning
Authors
Tin DizdareviΔ, Ravi Hammond, Tobias Gessler, Anisoara Calinescu, Jonathan Cook, Matteo Gallici, Andrei Lupu, Darius Muglich, Johannes Forkel, Jakob Nicolaus Foerster
arXiv ID
2506.21490
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC,
cs.MA
Citations
1
Venue
International Conference on Machine Learning
Repository
https://github.com/FLAIROx/ah2ac2}{https://github.com/FLAIROx/ah2ac2}
Last Checked
1 month ago
Abstract
Achieving seamless coordination between AI agents and humans is crucial for real-world applications, yet it remains a significant open challenge. Hanabi is a cooperative card game featuring imperfect information, constrained communication, theory of mind requirements, and coordinated action -- making it an ideal testbed for human-AI coordination. However, its use for human-AI interaction has been limited by the challenges of human evaluation. In this work, we introduce the Ad-Hoc Human-AI Coordination Challenge (AH2AC2) to overcome the constraints of costly and difficult-to-reproduce human evaluations. We develop \textit{human proxy agents} on a large-scale human dataset that serve as robust, cheap, and reproducible human-like evaluation partners in AH2AC2. To encourage the development of data-efficient methods, we open-source a dataset of 3,079 games, deliberately limiting the amount of available human gameplay data. We present baseline results for both two- and three- player Hanabi scenarios. To ensure fair evaluation, we host the proxy agents through a controlled evaluation system rather than releasing them publicly. The code is available at \href{https://github.com/FLAIROx/ah2ac2}{https://github.com/FLAIROx/ah2ac2}.
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