Effects of variation in system responsiveness on user performance in virtual environments

July 24, 2025 Β· Declared Dead Β· πŸ› Hum. Factors

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Authors Benjamin Watson, Neff Walker, William Ribarsky, Victoria Spaulding arXiv ID 2507.18085 Category cs.HC: Human-Computer Interaction Cross-listed cs.ET Citations 85 Venue Hum. Factors Last Checked 4 months ago
Abstract
System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in virtual environments (VEs), outlining its components and methods of experimental measurement and manipulation. Three studies of MSR and SDSR effects on performance of grasp and placement tasks are then presented. The studies used within-subjects designs with 11, 12, and 10 participants, respectively. Results showed that SDSR affected performance only if it was above 82 ms. Placement required more frequent visual feedback and was more sensitive to SR. We infer that VE designers need not tightly control SDSR and may wish to vary SR control based on required visual feedback frequency. These results may be used to improve the human-computer interface in a wide range of interactive graphical applications, including scientific visualization, training, mental health, and entertainment.
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