Free-Form Scene Editor: Enabling Multi-Round Object Manipulation like in a 3D Engine

November 17, 2025 · 🏛 arXiv.org

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Authors Xincheng Shuai, Zhenyuan Qin, Henghui Ding, Dacheng Tao arXiv ID 2511.13713 Category cs.CV: Computer Vision Citations 0 Venue arXiv.org Repository https://github.com/FudanCVL/FFSE ⭐ 5 Last Checked 5 days ago
Abstract
Recent advances in text-to-image (T2I) diffusion models have significantly improved semantic image editing, yet most methods fall short in performing 3D-aware object manipulation. In this work, we present FFSE, a 3D-aware autoregressive framework designed to enable intuitive, physically-consistent object editing directly on real-world images. Unlike previous approaches that either operate in image space or require slow and error-prone 3D reconstruction, FFSE models editing as a sequence of learned 3D transformations, allowing users to perform arbitrary manipulations, such as translation, scaling, and rotation, while preserving realistic background effects (e.g., shadows, reflections) and maintaining global scene consistency across multiple editing rounds. To support learning of multi-round 3D-aware object manipulation, we introduce 3DObjectEditor, a hybrid dataset constructed from simulated editing sequences across diverse objects and scenes, enabling effective training under multi-round and dynamic conditions. Extensive experiments show that the proposed FFSE significantly outperforms existing methods in both single-round and multi-round 3D-aware editing scenarios.
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