R.I.P.
π»
Ghosted
SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
January 05, 2026 Β· Grace Period Β· π Proceedings of the SIGGRAPH Asia 2025 Technical Communications
Authors
Haato Watanabe, Nobuyuki Umetani
arXiv ID
2601.02072
Category
cs.GR: Graphics
Cross-listed
cs.CV
Citations
1
Venue
Proceedings of the SIGGRAPH Asia 2025 Technical Communications
Abstract
Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of Gaussian primitives contains much noise. This paper presents a method to extract a polyline representation of the slender part of the objects in a Gaussian splatting scene from the user's sketching input. Our method robustly constructs a polyline mesh that represents the slender parts using the screen-space shortest path analysis that can be efficiently solved using dynamic programming. We demonstrate the effectiveness of our approach in several in-the-wild examples.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Graphics
R.I.P.
π»
Ghosted
Everybody Dance Now
R.I.P.
π»
Ghosted
Deep Bilateral Learning for Real-Time Image Enhancement
R.I.P.
π»
Ghosted
Animating Human Athletics
R.I.P.
π»
Ghosted
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
R.I.P.
π»
Ghosted