Neuromorphic Control for 3D Navigation in Minecraft Using Genetic Algorithms

May 04, 2026 ยท Grace Period ยท + Add venue

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Authors Eric Zipor arXiv ID 2605.02628 Category cs.NE: Neural & Evolutionary Citations 0
Abstract
The popular 2009 voxel based videogame, Minecraft, contains several distinct disciplines. One of which is "parkour," gameplay that focuses on traversing a world's environment with maximum efficiency. The Minecraft online community has turned the game's physics engine into dynamic puzzles, requiring players to masterfully manipulate motion mechanics through frame precise timing of keystrokes. Actions such as sprinting, sneaking, and mouse direction are all combined to clear specific difficult jumps. Through this project, we design a genetic algorithm to generate weights for a neural network to autonomously evaluate inputs for block distances, terrain, and obstacles to determine the most optimal pathing.
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