๐
๐
Old Age
SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
May 18, 2026 ยท Grace Period ยท + Add venue
Authors
Wencan Jiang, Jiangning Zhang, Jianbiao Mei, Jinzhuo Liu, Yu Yang, Xiaobin Hu, Zhucun Xue, Yong Liu, Dacheng Tao
arXiv ID
2605.18636
Category
cs.CV: Computer Vision
Citations
0
Abstract
Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Computer Vision
๐
๐
Old Age
Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks
๐
๐
Old Age
SSD: Single Shot MultiBox Detector
๐
๐
Old Age
Squeeze-and-Excitation Networks
๐
๐
Old Age
Fast R-CNN
๐
๐
Old Age