NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics

June 30, 2026 Β· Grace Period Β· πŸ› ECCV 2026

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Authors Jingye Qiu, Shizhe Zhou arXiv ID 2606.31764 Category cs.GR: Graphics Cross-listed cs.CV Citations 0 Venue ECCV 2026
Abstract
Differentiable rendering of planar rational splines remains largely underexplored, despite their widespread use in vector graphics and design. Existing differentiable vector renderers primarily focus on BΓ©zier curves and rely on analytic rasterization, which can suffer from gradient instability and limited flexibility. We propose NURBS Splatting, a unified framework that represents planar rational curves as continuous Gaussian fields. By sampling Gaussians along the curve parameter domain and inside closed regions, rendering is reformulated as a smooth accumulation process with stable gradients. Our method naturally supports long splines, rational weights, non-uniform knots, and closed-region filling. We demonstrate its effectiveness in calligraphy reconstruction, vectorization frameworks, and long-spline image abstraction, showing improved stability and reconstruction quality over existing approaches.
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