R.I.P.
π»
Ghosted
NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics
June 30, 2026 Β· Grace Period Β· π ECCV 2026
Authors
Jingye Qiu, Shizhe Zhou
arXiv ID
2606.31764
Category
cs.GR: Graphics
Cross-listed
cs.CV
Citations
0
Venue
ECCV 2026
Abstract
Differentiable rendering of planar rational splines remains largely underexplored, despite their widespread use in vector graphics and design. Existing differentiable vector renderers primarily focus on BΓ©zier curves and rely on analytic rasterization, which can suffer from gradient instability and limited flexibility. We propose NURBS Splatting, a unified framework that represents planar rational curves as continuous Gaussian fields. By sampling Gaussians along the curve parameter domain and inside closed regions, rendering is reformulated as a smooth accumulation process with stable gradients. Our method naturally supports long splines, rational weights, non-uniform knots, and closed-region filling. We demonstrate its effectiveness in calligraphy reconstruction, vectorization frameworks, and long-spline image abstraction, showing improved stability and reconstruction quality over existing approaches.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Graphics
R.I.P.
π»
Ghosted
Deep Bilateral Learning for Real-Time Image Enhancement
R.I.P.
π»
Ghosted
Animating Human Athletics
R.I.P.
π»
Ghosted
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
R.I.P.
π»
Ghosted
Shape Transformation Using Variational Implicit Functions
R.I.P.
π»
Ghosted