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Physics-Based Simulation of Contact-Induced Facial Wrinkling
July 06, 2026 Β· Grace Period Β· π ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), July 8-10, 2026, Barcelona, Spain
Authors
Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer, Ryan Goldade, Stelian Coros, Bernhard Thomaszewski
arXiv ID
2607.04768
Category
cs.GR: Graphics
Citations
0
Venue
ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), July 8-10, 2026, Barcelona, Spain
Abstract
Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material with spatially heterogeneous attachments to the underlying tissues. During contact events, localized compression and shear induce mechanical instabilities, leading to fine-scale wrinkling patterns governed by a delicate interplay of geometry, boundary conditions, and through-the-thickness stresses. We present a finite element framework to simulate contact-induced wrinkling of facial skin. We model skin as a viscoelastic material with time-dependent relaxation that governs the rate, persistence, and damping of wrinkle formation. We employ high-order prismatic solid-shell elements to resolve through-thickness stresses and high-frequency deformation modes. Central to our approach, we introduce a continuum-based formulation of skin ligaments to model heterogeneous skin attachments and provide anatomically inspired mobility constraints. These skin ligaments control the formation and appearance of facial wrinkles by modulating their amplitude, wavelength, and spatial distribution. We evaluate our method on a set of synthetic examples and compare simulations with real-world footage. These results demonstrate that our skin model produces temporally coherent and visually realistic wrinkle patterns during transient contact.
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