Learning Social Affordance for Human-Robot Interaction
April 13, 2016 ยท Declared Dead ยท ๐ International Joint Conference on Artificial Intelligence
"No code URL or promise found in abstract"
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Authors
Tianmin Shu, M. S. Ryoo, Song-Chun Zhu
arXiv ID
1604.03692
Category
cs.RO: Robotics
Cross-listed
cs.AI,
cs.CV,
cs.LG
Citations
64
Venue
International Joint Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
In this paper, we present an approach for robot learning of social affordance from human activity videos. We consider the problem in the context of human-robot interaction: Our approach learns structural representations of human-human (and human-object-human) interactions, describing how body-parts of each agent move with respect to each other and what spatial relations they should maintain to complete each sub-event (i.e., sub-goal). This enables the robot to infer its own movement in reaction to the human body motion, allowing it to naturally replicate such interactions. We introduce the representation of social affordance and propose a generative model for its weakly supervised learning from human demonstration videos. Our approach discovers critical steps (i.e., latent sub-events) in an interaction and the typical motion associated with them, learning what body-parts should be involved and how. The experimental results demonstrate that our Markov Chain Monte Carlo (MCMC) based learning algorithm automatically discovers semantically meaningful interactive affordance from RGB-D videos, which allows us to generate appropriate full body motion for an agent.
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