Learning human behaviors from motion capture by adversarial imitation
July 07, 2017 Β· Declared Dead Β· π arXiv.org
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Authors
Josh Merel, Yuval Tassa, Dhruva TB, Sriram Srinivasan, Jay Lemmon, Ziyu Wang, Greg Wayne, Nicolas Heess
arXiv ID
1707.02201
Category
cs.RO: Robotics
Cross-listed
cs.LG,
eess.SY
Citations
214
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce non-humanlike and overly stereotyped movement behaviors. In this work, we extend generative adversarial imitation learning to enable training of generic neural network policies to produce humanlike movement patterns from limited demonstrations consisting only of partially observed state features, without access to actions, even when the demonstrations come from a body with different and unknown physical parameters. We leverage this approach to build sub-skill policies from motion capture data and show that they can be reused to solve tasks when controlled by a higher level controller.
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