Cycles in adversarial regularized learning
September 08, 2017 Β· Declared Dead Β· π ACM-SIAM Symposium on Discrete Algorithms
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Authors
Panayotis Mertikopoulos, Christos Papadimitriou, Georgios Piliouras
arXiv ID
1709.02738
Category
cs.GT: Game Theory
Cross-listed
cs.LG
Citations
349
Venue
ACM-SIAM Symposium on Discrete Algorithms
Last Checked
1 month ago
Abstract
Regularized learning is a fundamental technique in online optimization, machine learning and many other fields of computer science. A natural question that arises in these settings is how regularized learning algorithms behave when faced against each other. We study a natural formulation of this problem by coupling regularized learning dynamics in zero-sum games. We show that the system's behavior is PoincarΓ© recurrent, implying that almost every trajectory revisits any (arbitrarily small) neighborhood of its starting point infinitely often. This cycling behavior is robust to the agents' choice of regularization mechanism (each agent could be using a different regularizer), to positive-affine transformations of the agents' utilities, and it also persists in the case of networked competition, i.e., for zero-sum polymatrix games.
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