Modeling the Formation of Social Conventions from Embodied Real-Time Interactions
February 16, 2018 Β· Declared Dead Β· π PLoS ONE
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Authors
Ismael T. Freire, Clement Moulin-Frier, Marti Sanchez-Fibla, Xerxes D. Arsiwalla, Paul Verschure
arXiv ID
1802.06108
Category
cs.MA: Multiagent Systems
Cross-listed
cs.AI,
cs.GT,
q-bio.NC,
stat.ML
Citations
15
Venue
PLoS ONE
Last Checked
1 month ago
Abstract
What is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both in discrete-time and continuous-time setups. Furthermore, unlike previous approaches, our model takes into account the role of sensorimotor control loops in embodied decision-making scenarios. For this purpose, we introduce the Control-based Reinforcement Learning (CRL) model. CRL is grounded in the Distributed Adaptive Control (DAC) theory of mind and brain, where low-level sensorimotor control is modulated through perceptual and behavioral learning in a layered structure. CRL follows these principles by implementing a feedback control loop handling the agent's reactive behaviors (pre-wired reflexes), along with an adaptive layer that uses reinforcement learning to maximize long-term reward. We test our model in a multi-agent game-theoretic task in which coordination must be achieved to find an optimal solution. We show that CRL is able to reach human-level performance on standard game-theoretic metrics such as efficiency in acquiring rewards and fairness in reward distribution.
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