Physical Adversarial Textures that Fool Visual Object Tracking
April 24, 2019 Β· Declared Dead Β· π IEEE International Conference on Computer Vision
"No code URL or promise found in abstract"
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Authors
Rey Reza Wiyatno, Anqi Xu
arXiv ID
1904.11042
Category
cs.RO: Robotics
Cross-listed
cs.CV,
cs.LG
Citations
84
Venue
IEEE International Conference on Computer Vision
Last Checked
4 months ago
Abstract
We present a system for generating inconspicuous-looking textures that, when displayed in the physical world as digital or printed posters, cause visual object tracking systems to become confused. For instance, as a target being tracked by a robot's camera moves in front of such a poster, our generated texture makes the tracker lock onto it and allows the target to evade. This work aims to fool seldom-targeted regression tasks, and in particular compares diverse optimization strategies: non-targeted, targeted, and a new family of guided adversarial losses. While we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different conditioning variables, including viewpoint, lighting, and appearances, to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase textures optimized solely using simulated scenes can confuse real-world tracking systems.
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