3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans
February 15, 2020 Β· Declared Dead Β· π Robotics: Science and Systems
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Antoni Rosinol, Arjun Gupta, Marcus Abate, Jingnan Shi, Luca Carlone
arXiv ID
2002.06289
Category
cs.RO: Robotics
Cross-listed
cs.AI,
cs.CV
Citations
234
Venue
Robotics: Science and Systems
Last Checked
3 months ago
Abstract
We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g. inclusion, adjacency) among nodes. Dynamic scene graphs (DSGs) extend this notion to represent dynamic scenes with moving agents (e.g. humans, robots), and to include actionable information that supports planning and decision-making (e.g. spatio-temporal relations, topology at different levels of abstraction). Our second contribution is to provide the first fully automatic Spatial PerceptIon eNgine(SPIN) to build a DSG from visual-inertial data. We integrate state-of-the-art techniques for object and human detection and pose estimation, and we describe how to robustly infer object, robot, and human nodes in crowded scenes. To the best of our knowledge, this is the first paper that reconciles visual-inertial SLAM and dense human mesh tracking. Moreover, we provide algorithms to obtain hierarchical representations of indoor environments (e.g. places, structures, rooms) and their relations. Our third contribution is to demonstrate the proposed spatial perception engine in a photo-realistic Unity-based simulator, where we assess its robustness and expressiveness. Finally, we discuss the implications of our proposal on modern robotics applications. 3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction. A video abstract is available at https://youtu.be/SWbofjhyPzI
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Robotics
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles
π
π
The Cartographer
A Survey of Motion Planning and Control Techniques for Self-driving Urban Vehicles
π
π
The Cartographer
Unmanned Aerial Vehicles: A Survey on Civil Applications and Key Research Challenges
π
π
The Cartographer
A Survey of Autonomous Driving: Common Practices and Emerging Technologies
R.I.P.
π»
Ghosted
Learning agile and dynamic motor skills for legged robots
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted