Learning Behavior Trees with Genetic Programming in Unpredictable Environments
November 06, 2020 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
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Authors
Matteo Iovino, Jonathan Styrud, Pietro Falco, Christian Smith
arXiv ID
2011.03252
Category
cs.RO: Robotics
Cross-listed
cs.AI
Citations
50
Venue
IEEE International Conference on Robotics and Automation
Last Checked
5 months ago
Abstract
Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic programming can be effectively used to learn the structure of a behavior tree (BT) to solve a robotic task in an unpredictable environment. Moreover, we propose to use a simple simulator for the learning and demonstrate that the learned BTs can solve the same task in a realistic simulator, reaching convergence without the need for task specific heuristics. The learned solution is tolerant to faults, making our method appealing for real robotic applications.
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