Sample-efficient Reinforcement Learning in Robotic Table Tennis
November 06, 2020 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
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Authors
Jonas Tebbe, Lukas Krauch, Yapeng Gao, Andreas Zell
arXiv ID
2011.03275
Category
cs.RO: Robotics
Cross-listed
cs.AI
Citations
44
Venue
IEEE International Conference on Robotics and Automation
Last Checked
5 months ago
Abstract
Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic applications, however, the number of feasible attempts is very limited. In this paper we present a sample-efficient RL algorithm applied to the example of a table tennis robot. In table tennis every stroke is different, with varying placement, speed and spin. An accurate return therefore has to be found depending on a high-dimensional continuous state space. To make learning in few trials possible the method is embedded into our robot system. In this way we can use a one-step environment. The state space depends on the ball at hitting time (position, velocity, spin) and the action is the racket state (orientation, velocity) at hitting. An actor-critic based deterministic policy gradient algorithm was developed for accelerated learning. Our approach performs competitively both in a simulation and on the real robot in a number of challenging scenarios. Accurate results are obtained without pre-training in under $200$ episodes of training. The video presenting our experiments is available at https://youtu.be/uRAtdoL6Wpw.
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