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Old Age
Bridging Scene Understanding and Task Execution with Flexible Simulation Environments
November 20, 2020 ยท Declared Dead ยท ๐ arXiv.org
Authors
Zachary Ravichandran, J. Daniel Griffith, Benjamin Smith, Costas Frost
arXiv ID
2011.10452
Category
cs.RO: Robotics
Cross-listed
cs.AI,
cs.CV
Citations
6
Venue
arXiv.org
Repository
https://github.com/MIT-TESSE
Last Checked
1 month ago
Abstract
Significant progress has been made in scene understanding which seeks to build 3D, metric and object-oriented representations of the world. Concurrently, reinforcement learning has made impressive strides largely enabled by advances in simulation. Comparatively, there has been less focus in simulation for perception algorithms. Simulation is becoming increasingly vital as sophisticated perception approaches such as metric-semantic mapping or 3D dynamic scene graph generation require precise 3D, 2D, and inertial information in an interactive environment. To that end, we present TESSE (Task Execution with Semantic Segmentation Environments), an open source simulator for developing scene understanding and task execution algorithms. TESSE has been used to develop state-of-the-art solutions for metric-semantic mapping and 3D dynamic scene graph generation. Additionally, TESSE served as the platform for the GOSEEK Challenge at the International Conference of Robotics and Automation (ICRA) 2020, an object search competition with an emphasis on reinforcement learning. Code for TESSE is available at https://github.com/MIT-TESSE.
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