Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models
April 05, 2022 Β· Declared Dead Β· π Conference on Learning for Dynamics & Control
"No code URL or promise found in abstract"
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Authors
Jose L. Vazquez, Alexander Liniger, Wilko Schwarting, Daniela Rus, Luc Van Gool
arXiv ID
2204.02392
Category
cs.RO: Robotics
Cross-listed
cs.AI,
cs.MA
Citations
57
Venue
Conference on Learning for Dynamics & Control
Last Checked
5 months ago
Abstract
In most classical Autonomous Vehicle (AV) stacks, the prediction and planning layers are separated, limiting the planner to react to predictions that are not informed by the planned trajectory of the AV. This work presents a module that tightly couples these layers via a game-theoretic Model Predictive Controller (MPC) that uses a novel interactive multi-agent neural network policy as part of its predictive model. In our setting, the MPC planner considers all the surrounding agents by informing the multi-agent policy with the planned state sequence. Fundamental to the success of our method is the design of a novel multi-agent policy network that can steer a vehicle given the state of the surrounding agents and the map information. The policy network is trained implicitly with ground-truth observation data using backpropagation through time and a differentiable dynamics model to roll out the trajectory forward in time. Finally, we show that our multi-agent policy network learns to drive while interacting with the environment, and, when combined with the game-theoretic MPC planner, can successfully generate interactive behaviors.
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