Dense RGB-D-Inertial SLAM with Map Deformations

July 22, 2022 ยท Declared Dead ยท ๐Ÿ› IEEE/RJS International Conference on Intelligent RObots and Systems

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Authors Tristan Laidlow, Michael Bloesch, Wenbin Li, Stefan Leutenegger arXiv ID 2207.10940 Category cs.RO: Robotics Cross-listed cs.CV Citations 59 Venue IEEE/RJS International Conference on Intelligent RObots and Systems Last Checked 1 month ago
Abstract
While dense visual SLAM methods are capable of estimating dense reconstructions of the environment, they suffer from a lack of robustness in their tracking step, especially when the optimisation is poorly initialised. Sparse visual SLAM systems have attained high levels of accuracy and robustness through the inclusion of inertial measurements in a tightly-coupled fusion. Inspired by this performance, we propose the first tightly-coupled dense RGB-D-inertial SLAM system. Our system has real-time capability while running on a GPU. It jointly optimises for the camera pose, velocity, IMU biases and gravity direction while building up a globally consistent, fully dense surfel-based 3D reconstruction of the environment. Through a series of experiments on both synthetic and real world datasets, we show that our dense visual-inertial SLAM system is more robust to fast motions and periods of low texture and low geometric variation than a related RGB-D-only SLAM system.
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