Granular Gym: High Performance Simulation for Robotic Tasks with Granular Materials
June 02, 2023 Β· Declared Dead Β· π Robotics: Science and Systems
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Authors
David Millard, Daniel Pastor, Joseph Bowkett, Paul Backes, Gaurav S. Sukhatme
arXiv ID
2306.01369
Category
cs.RO: Robotics
Citations
6
Venue
Robotics: Science and Systems
Last Checked
4 months ago
Abstract
Granular materials are of critical interest to many robotic tasks in planetary science, construction, and manufacturing. However, the dynamics of granular materials are complex and often computationally very expensive to simulate. We propose a set of methodologies and a system for the fast simulation of granular materials on Graphics Processing Units (GPUs), and show that this simulation is fast enough for basic training with Reinforcement Learning algorithms, which currently require many dynamics samples to achieve acceptable performance. Our method models granular material dynamics using implicit timestepping methods for multibody rigid contacts, as well as algorithmic techniques for efficient parallel collision detection between pairs of particles and between particle and arbitrarily shaped rigid bodies, and programming techniques for minimizing warp divergence on Single-Instruction, Multiple-Thread (SIMT) chip architectures. We showcase our simulation system on several environments targeted toward robotic tasks, and release our simulator as an open-source tool.
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