Hierarchical Planning and Control for Box Loco-Manipulation
June 15, 2023 Β· Declared Dead Β· π Proceedings of the ACM on Computer Graphics and Interactive Techniques
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Authors
Zhaoming Xie, Jonathan Tseng, Sebastian Starke, Michiel van de Panne, C. Karen Liu
arXiv ID
2306.09532
Category
cs.RO: Robotics
Cross-listed
cs.GR
Citations
42
Venue
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Last Checked
6 months ago
Abstract
Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a system that can handle both skills is essential to creating virtual humans. We present a physically-simulated human capable of solving box rearrangement tasks, which requires a combination of both skills. We propose a hierarchical control architecture, where each level solves the task at a different level of abstraction, and the result is a physics-based simulated virtual human capable of rearranging boxes in a cluttered environment. The control architecture integrates a planner, diffusion models, and physics-based motion imitation of sparse motion clips using deep reinforcement learning. Boxes can vary in size, weight, shape, and placement height. Code and trained control policies are provided.
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