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VG-Mapping: Variation-Aware 3D Gaussians for Online Semi-static Scene Mapping
October 11, 2025 ยท Declared Dead ยท ๐ arXiv.org
Repo contents: README.md
Authors
Yicheng He, Jingwen Yu, Guangcheng Chen, Hong Zhang
arXiv ID
2510.09962
Category
cs.RO: Robotics
Citations
0
Venue
arXiv.org
Repository
https://github.com/heyicheng-never/VG-Mapping
โญ 8
Last Checked
1 month ago
Abstract
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a hybrid representation that augments 3DGS with a TSDF-based voxel map to efficiently identify changed regions in a scene, along with a variation-aware density control strategy that inserts or deletes Gaussian primitives in regions undergoing change. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.
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