VG-Mapping: Variation-Aware 3D Gaussians for Online Semi-static Scene Mapping

October 11, 2025 ยท Declared Dead ยท ๐Ÿ› arXiv.org

๐Ÿ“œ CAUSE OF DEATH: Death by README
Repo has only a README

Repo contents: README.md

Authors Yicheng He, Jingwen Yu, Guangcheng Chen, Hong Zhang arXiv ID 2510.09962 Category cs.RO: Robotics Citations 0 Venue arXiv.org Repository https://github.com/heyicheng-never/VG-Mapping โญ 8 Last Checked 1 month ago
Abstract
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a hybrid representation that augments 3DGS with a TSDF-based voxel map to efficiently identify changed regions in a scene, along with a variation-aware density control strategy that inserts or deletes Gaussian primitives in regions undergoing change. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Robotics

Died the same way โ€” ๐Ÿ“œ Death by README